r40spro games

homebrew for a handheld, each game built twice: for the GBA and natively

COLDBOOT native: four processor cards on a board, a value travelling along a cable, the selected card's code on the right
native: 640×480, the selected card's code beside the board
COLDBOOT on the GBA: the same board in 8x8 tiles
GBA: 240×160, 8×8 tiles

The same rules (core/) behind both: puzzles, saves and the lab log are shared, only the screens differ.

COLDBOOT

a programming puzzle game

Bring LAB/7, a forgotten lab computer of processor cards, back to life. Each diagnostic feeds numbers in and checks what comes out: wire the cards together and write their code, eight lines a card, picked with the d-pad.

easyadvancedhard
  • 30 diagnostics in 6 chapters, and a sandbox
  • RAM stacks, ROM tables and a screen of 160 lamps
  • a lab log of 15 pages, opened as you pass